This page tracks ANANTA PC requirements and settings. Official minimum and recommended specs should be added only when a store page, launcher page, publisher FAQ, or public beta note provides them.
Requirements table
| Spec | Minimum | Recommended |
|---|---|---|
| OS | TBA | TBA |
| CPU | TBA | TBA |
| GPU | TBA | TBA |
| RAM | TBA | TBA |
| Storage | TBA | TBA |
| Network | TBA | TBA |
Settings to test at launch
- Resolution scaling and fullscreen modes.
- Frame-rate limits and V-sync behavior.
- Upscaling options, if available.
- Texture, shadow, crowd, traffic, and reflection settings.
- Mouse and keyboard rebinding.
- Controller support and button prompts.
- Ultrawide and high-refresh-rate behavior.
- Shader compilation or first-launch stutter.
Why PC coverage matters
ANANTA’s urban environment may stress different hardware than corridor-based games: dense streets, vehicles, NPC crowds, lighting, reflections, and streaming while moving quickly through the city. A useful PC guide should separate “can launch” from “comfortable open-world performance”.
Benchmark plan
After launch or public PC testing, evaluate practical presets:
| Target | Goal |
|---|---|
| Low-end PC | Stable 1080p with reduced crowd, shadows, and effects. |
| Mid-range PC | Balanced 1080p/1440p with good traversal smoothness. |
| High-end PC | High refresh rate, higher resolution, and visual quality checks. |
| Handheld / iGPU | Only if the game supports it well enough to test safely. |
Source and screenshot rules
Use store requirements, launcher notes, public beta menus, and original test results. Do not copy benchmark charts from other sites. If official videos show settings menus, summarize what is visible and link or embed the video rather than reuploading clips.
Official source links to check
- Official website: official website
- Official YouTube gameplay video: Ananta | Gameplay Video
- Official gameplay trailer: ANANTA | Gameplay Trailer
For PC requirements, the strongest future sources will be store pages, launcher notices, publisher FAQs, and public beta menus. Trailers can support visible UI or gameplay claims, but not hardware requirements.